
- #WARCRAFT III REFORGED FIXED UPDATE#
- #WARCRAFT III REFORGED FIXED PATCH#
Fixed multiple campaign missions that had units appear invisible.The animations, triggers, and cameras for some cutscenes have been tweaked.
Audio levels for some dialogue have been adjusted. The Custom Games list has been updated to better optimize searching. Fixed multiple missing assets that were impacting Custom Games. They may return once the issue has been resolved.
Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).
Fixed an issue where new Reforged death sounds were playing in Classic Mode. Succubus models are now visually distinct. #WARCRAFT III REFORGED FIXED UPDATE#
Lady Vashj has a small update to her head to address her human ears. Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability. Guardian Golem now has an auto-attack impact sound. Updated the Firelord’s Incinerate ability icon in Reforged. Fixed an issue with Tranquil Paths where creeps were invisible. The Female Demon Hunter now uniquely metamorphosizes to her own model. Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start. Fixed multiple portrait issues with units in both campaign and online play. Added Squelching to chat channel functionality. Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play. You can find custom hotkeys for Reforged here. The Grid Hotkey option now works correctly for campaign and hero units. Ultra-Widescreen is now a viable option in the options menu. Map Vetos now save for Versus FFA Mode. Battletags now consistently show for team invites in the user interface. Transitioning from cinematics to a mission no longer briefly displays campaign selection. When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”. Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded. To stop searching, just click on to the eye again. Players are now able to leave the matchmaking queue in versus mode. Here are all changes: Reforged Interface Update: #WARCRAFT III REFORGED FIXED PATCH#
With the studio apparently taking players’ feedback into account while it provides updates, that is certainly still possible.Warcraft 3 Reforged Patch 1.32.2 Changelog: The first Warcraft III is considered one of the best real-time strategy games ever, and Blizzard has a long road ahead of it in order for Reforged to live up to that standard. Reviewers aren’t particularly high on the game, either, with only a 60% average. Players don’t seem to buy this explanation, which is evidenced by the game’s dismal 0.5/10 user score on Metacritic. However, Blizzard explained in an apology post earlier this week that it wanted to preserve the “true spirit” of the original 2003 game. It’s a substantial first step toward improving Warcraft III: Reforged, but player reception remains mixed, with some fans disappointed that the remastered cutscenes were not as substantial as they were expecting. Progression-limiting issues in certain missions, dialogue audio level, and a problem that caused the save file folder to change after disconnecting were all resolved as well. Additional features including leaderboard support and clans will be added as part of a larger patch in the future. There is also no longer any crossover between menus in the “Classic” and “Reforged” graphic settings. The interface received criticism early on for not being up to par with Blizzard’s usual standards, and was improved to show senders’ names in “whisper” messages and better keep up with the latest chat messages. The patch tweaked animations, including those in cutscenes, and added the game’s “fog of war” system to armies in starting locations.